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Lies of P Overture's difficulty options are a DLC highlight, and another string to this approachable "Director's Cut" of the cult RPG

It’s usually the dogs. Every Souls player knows how infuriating they can be as enemies, leaping from behind corners, gnashing their jaws, surprising players before swiftly removing a decent chunk of their health. If you’ve played Bloodborne, you’ll know what I mean.

That comparison is how I started a preview of Lies of P before it came out. In that particular demo, the puppet dogs seemed positively docile. This can’t be a Soulslike, I thought, can it? In the short section played, it seemed too derivative of FromSoftware’s work and missed the mark.

I was wrong, though. Once I played the full game – and after some pre-launch tweaking – I absolutely loved Lies of P. To me, it’s the best non-FromSoft Soulslike. And now, with the release of the Overture DLC, we have a chance to reappraise the full game in its entirety. After all, even director Choi Ji-won likened this to a “director’s cut” of the game.

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Let’s start with a simple question: what fresh ideas does Lie of P bring to the genre? It certainly bears the familiar hallmarks: the punishing difficulty and calculated combat, the bonfire-esque checkpoints, currency loss on death. This perhaps caused many to dismiss the game as a simple imitator. That, I think, would be a mistake.

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